Based on Michael Pachter wow

  • Based on Michael Pachter, managing director at Wedbush Securities and a long-time analyst of the gaming market the color-grading of virtual goods is just another step in refining the concept of microtransactions down to a perfectly efficient money-making system buy WoTLK Gold.

    "It's all just mechanical aspects of a slot machine, but slots make lots and a lot of profit," he said. "Gambling works. If you purchase sports cards like Crackerjacks and you gamble, it's gambling, as well. Color-coding is just an elegant way to say"You're gonna have an 2.5% chance to get the jackpot.' For some this is worth it."

    Pachter isn't merely bullish on the concept of lootboxes or so-called "pay-to-win" mechanics in terms of their effect in the marketplace, but he personally loves them a lot. He's a big fan of the mobile game Empires and Puzzles, a hybrid match-3 RPG. The game's creator estimates that he's spent $2.000 to $3.000 in the past year in virtual items, and he believes that money well-spent. At one point, he was briefly ranked at No. 7 in the world leaderboard before a string losses shunted him down around the No. 5000 mark. Though he admits that the game is manipulating him to induce him to spend money but he's not worried about it; in his eyes, it's playing into its desire to "kick people's arses."

    No matter if you agree or disagree with the views of Pachter the fact is that one thing seems to be evident: similar to blind-boxes and battle passes, loot tiers are going continue to be a part of the world of games, and your favorite genre might be next.

    However, while some designers and publishers will still use the familiar colors as a way to augment their revenue streams--as long as they can continue to be allowed by law the practice, which is a given the reason cheap WoW WoTLK Classic Gold, the mechanic has become an integral part of the visual style for the RPG genre. If gamers want to make changes they'll be able to vote with their dollars accordingly.